samples.tutorials.puzzles
Class SendMoreMoney

java.lang.Object
  extended by samples.tutorials.PatternExample
      extended by samples.tutorials.puzzles.SendMoreMoney
All Implemented Interfaces:
Example

public class SendMoreMoney
extends PatternExample

The famous SEND + MORE = MONEY problem.
The Send More Money Problem consists in finding distinct digits for the letters D, E, M, N, O, R, S, Y such that S and M are different from zero (no leading zeros) and the equation SEND + MORE = MONEY is satisfied.

Since:
3 déc. 2008 version 2.0.1
Version:
2.0.1
Author:
Arnaud Malapert

Field Summary
 
Fields inherited from class samples.tutorials.PatternExample
model, solver
 
Fields inherited from interface samples.tutorials.Example
LOGGER
 
Constructor Summary
SendMoreMoney()
           
 
Method Summary
 void buildModel()
           
 void buildSolver()
           
static void main(String[] args)
           
 void prettyOut()
           
 void printDescription()
           
 void solve()
           
 
Methods inherited from class samples.tutorials.PatternExample
execute, execute, readArgs
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SendMoreMoney

public SendMoreMoney()
Method Detail

printDescription

public void printDescription()
Overrides:
printDescription in class PatternExample

buildModel

public void buildModel()
Specified by:
buildModel in class PatternExample

buildSolver

public void buildSolver()
Specified by:
buildSolver in class PatternExample

solve

public void solve()
Specified by:
solve in class PatternExample

prettyOut

public void prettyOut()
Specified by:
prettyOut in class PatternExample

main

public static void main(String[] args)


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